

- #Kerbal space program remotetech 2 1.1.2 fix mod
- #Kerbal space program remotetech 2 1.1.2 fix upgrade
- #Kerbal space program remotetech 2 1.1.2 fix mods
#Kerbal space program remotetech 2 1.1.2 fix mod
I permit the use of KCT in mod packs or other forms of distribution, but ask that I be notified. It is written somewhat satirically, but contains a treasure trove of information and is also included with each release.

A fairly in-depth set of documentation for KCT covering everything from building a vessel to the details of every option in the Settings menu. If you're in need of help, don't forget the getting started guide, originally written by guto8797 with updates by me (last updated for v1.2.1). You cannot launch with kerbals in command chairs, so if you assign a KIS inventory to that kerbal in the editor then it definitely won't be there when you launch.
#Kerbal space program remotetech 2 1.1.2 fix mods
These types of mods add additional challenges that mesh well with the build time limitations of KCT. Oh Scrap! - A part failure mod built upon ScrapYard.Ī life support or part failure mod. StageRecovery- Recover dropped stages to help reduce build times when used with ScrapYard.Ĭrew R&R - Adds time elements to crew, whereas KCT only acts on vessels and KSC. KRASH - Allows you to simulate vessels before you spend time building them (KCT no longer has built in simulations)

ScrapYard- Adds a part inventory that can greatly reduce build times.
#Kerbal space program remotetech 2 1.1.2 fix upgrade
Multiple launchpads!(gfycat link) Build and upgrade several launchpads so you can launch your rescue craft right away! Don't get stuck waiting for reconditioning to finish.In fact, nearly every formula used by KCT can be edited in-game or through a config file!Īutomatic creation of Kerbal Alarm Clock alarms for the next ship/tech to finish.Īn awesome icon made by diomedea, who I feel bad about not crediting anywhere for the longest time for some reason. Want builds to take longer or for inventory parts to have a bigger effect? Easily changed. Don't want tech unlocks to take time? Disable it. Here is a list of known issues related to this and causes: Report them, with logs, and I'll see if I can fix it. Warning: KSP isn't really designed for this, and weird things can happen. Not all parts may work properly, so you may need to add to the list of modules to get reset. Just open up the KCT menu after landing and click the Recover Active Vessel button. SSTO's and planes now can be refuelled and reused in much less time than building a new one. Recover and reuse the EXACT same plane or rocket.

Additionally, rockets must be rolled out to the launchpad from the VAB. KSC building upgrades also require time to complete.Īfter each rocket launch the launchpad must be reconditioned and repaired before the next launch can occur, based on the vessel's mass.No more instant part unlocks.Įarn or purchase upgrades which you can spend to build ships faster (or more at once), research technology quicker, or earn science for building ships. Unlock multiple build rates to build multiple vessels at once (2 rates = 2 vessels being built simultaneously), or just upgrade your first build rate to be lightning fast. Vessels take time to build, dependent on vessel complexity (cost), how many times the parts have been used before, if any of the parts are in your inventory, and your Build Rates.
